From the first polygon to the final colour grade — every stage of your animation pipeline, in-house. 🎬
3D Modelling
High-polygon hero meshes, environment props and hard-surface assets with PBR textures — every vertex placed with purpose.
Rigging & Skinning
Anatomically correct character rigs, facial blend-shapes and IK/FK control rigs for natural, expressive movement.
Character Animation
Keyframe and mocap-driven hero performances — from subtle blinks and breathing cycles to full action set-pieces.
VFX & Simulations
Fluid dynamics, pyro fire/smoke, cloth teardown, soft-body physics and particle floods — Houdini-powered, cinema-quality.
Lighting & Rendering
HDRI three-point setups and full ray-traced lighting pipelines — Redshift, V-Ray and Arnold — producing photorealistic final frames.
Compositing
Multi-layer EXR compositing in Nuke or After Effects, colour grading, lens distortion and atmospheric effects.
Real-time & Game-ready
Unreal Engine 5 / Unity game-ready assets with LOD chains, baked lightmaps and WebGL optimised meshes at any poly budget.
Motion Graphics
Logo stings, broadcast title cards, kinetic typography and social-format animations — delivered frame-perfect in any spec.
Hyper-realism
Indistinguishable from live-action — product viz, arch renders and cinematic trailer hero shots.
Stylised & Toon
Bold colour, exaggerated proportions and expressive worlds — from Studio Ghibli warmth to Pixar charm.
Sci-fi & Hard-surface
Greebled mechanical environments, mech designs and tech-brand VFX for the future-facing story.
Architectural Viz
Photorealistic walkthroughs, hero stills and lighting studies for developers and interior studios.
Character & Mascot
Expressive hero characters, brand mascots and multi-platform avatar rigs built for any pipeline.
Product Animation
360° hero shots, exploded assembly views and shatter reveals for e-commerce and crowdfunding.
Brief & Concept
We break down your creative brief, build mood boards and lock the visual direction — before a single polygon is pulled.
Model & Texture
Geometry is blocked, refined to final resolution and textured with PBR materials — shot-ready in your exact art style.
Rig & Animate
Characters get anatomical rigs with blend-shapes; keyframe animation or cleaned mocap data is refined right to the frame.
Render & Deliver
Ray-traced lighting, Houdini FX and a full render pass — then composited, colour-graded and delivered in every format you need.